Thursday, October 29, 2009

Final Text Sequence

*Language Warning*

Text - Fonts and titles

I wanted to keep the printer aesthetic so I chose the standard courier new font for most of the text.

For the titles I decided to follow the title font from the original 'You Know What's Bullshit' series.

I traced the title twice and created a hand drawn wiggle animation to create a dynamic title which follows the crazy frustrated dialogue which is to come.
Elements for text sequence. Many of the test print pages were places onto pages of paper for the animation.



Other elements used in animation.

Printer Imagery

I wanted to add imagery of printer test sheets and instructions as James Rolfe discusses in the text.


Text Sequence Research

I drew inspiration from this video Pulp Fiction In Motion Graphics. I wanted a similar style of moving lines of dialogue across the screen following the emotion of the voice.

Pulp Fiction In Motion Graphics from Adam Heater on Vimeo.

Text Sequence Idea

For my text sequence I began with a rant by James Rolfe about printers from his internet video series "You Know What's Bullshit". cinemassacre.com

*Language Warning*



I chose this because it is a fast paced funny piece of dialogue. I wanted to use this speed to have the text darting around the screen in an agitated manner similar to the way the text is spoken. I also wanted to include imagery of some of the 'junk' that printers print.

Adding a text sequence would exist as an alternate form of visuals instead of the video used in the original. It would be used to enhance the comedy of the joke.

Final Transition

Element Overlay

I wanted to give the elements in the image a cut out coloured paper look, or at least a look that was not completely flat colour. I multiplied the following paper image over each element in the scene.

Colouring elements

The main transition is the change in colour from the red desert to the green jungle. I coloured the two images separately and then animated between the two colours for each element.

For the jungle I looked at the following images. I liked the deep rich greens and blues in these Goro Fujita images. I looked at other jungle images and mirrored the transition from greens in the foreground to blue in the background.




For the desert colours I looked at the following images. Again I wanted a gradient from dark reds to oranges to blue/pink sky like in this poster for Pixar's Cars.

Idea drawings

Drawing of desert and jungle images which were transitioned between showing movements of each element.

Separate vectorised desert and jungle images blocking in shapes.

Transition inspiration

My main inspiration for this brief came from a series of sketches by Finn Clark.

This gave me the idea of creating a transition between two landscapes. The landscapes in these sketches are all have similar compositions but are of completely different locations.

I also looked at some of Pixar's concept art for The Incredibles and Up. I liked the geometric cut coloured paper style of some of their work and thought a similar style could work well for this brief.

Visual Fiction Final

Compositing

Process of compositing outlined in Test Strip.

Other Images

New York city street for background
Crashed car for front hamster
taxi for back hamster to hold/lift

Hamsters

For my 'monster' I decided use a giant hamster. Hamster images from Hamster Sources Galore.


Visual Fiction

My visual fiction brief follows the Chop a Hamster or Monster Attack challenges at Worth1000.

For this image I wanted to create a parody of some of the old monster movies from the 50s.

(top to bottom) The Lost World, The Beast, Godzilla and The Deadly Mantis.

More Godzilla!

Visual Noise Final

Final

Scratch pad

Developing

Test colouring in Photoshop:
Inspiration for colour palette. digitalulabic by ahbiasaaja
I liked the transition from the blue shadows through the red midtones to the orange highlights.
I liked the basic geometric planes which exist in a perspectival space. d ride by ahbiasaaja

Wednesday, October 28, 2009

Final Idea development

Parts used for image, including a speaker, audio cables, network cables and two images of 3d models from the game Homeworld:


Part of this image of the Eagle Nebula was live traced for the background
Base idea which was developed into final image: